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Xenosoft 2
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Xenosoft 2 (Game collection)(1994).iso
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rules2.arj
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RULES2
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INSTALL.DAT
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Wrap
Text File
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1993-05-20
|
26KB
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614 lines
@DefineProject
@Name = "Rules of Engagement 2"
@Version = "1.00"
@OutDrive = C
@Subdir = "\\RULES2"
@Terse
@EndProject
@DefineVars
@Qstring @Blaster
@Qstring @ActionName = "Installation and Setup"
@Qstring @Copyright = "Copyright (C) 1993 Omnitrend Software, Inc."
@Qstring @ExeName = "RULES2"
@EndVars
@If(@Removable(@StartupDrive) == 0)
@OutDrive = @StartupDrive
@Subdir = @StartupDir
@Goto GETCONFIG
@Else
@Goto COPYFILES
COPYFILES:
@GetOutDrive
@MoveCStr(0,39-@StrLen(@Name)/2,30,@Name)
@MoveCStr(1,39-@StrLen(@ActionName)/2,27,@ActionName)
@MoveCStr(2,39-@StrLen(@Version)/2,27,@Version)
@MoveCStr(3,39-@StrLen(@Copyright)/2,27,@Copyright)
Please select the disk drive onto which you want to install
@Name.
@LocalWindow(12,40)
@Suppress A
@Suppress B
@EndOutDrive
@GetSubdir
@Cls
@MoveCStr(0,39-@StrLen(@Name)/2,30,@Name)
@MoveCStr(1,39-@StrLen(@ActionName)/2,27,@ActionName)
@MoveCStr(2,39-@StrLen(@Version)/2,27,@Version)
@MoveCStr(3,39-@StrLen(@Copyright)/2,27,@Copyright)
Now you need to specify the disk destination subdirectory. This
is the location on your disk where @Name
will be installed. If you don't know what a "subdirectory" is, you
probably need not worry about it, and should just press Enter.
@LocalWindow(12,50)
@Prompt = "Which subdirectory ([Enter] = @Subdir) ?"
@EndSubdir
@DefineDisk
@Label = "Disk #1"
@F INSTALL.EXE @S 90304 @O R2SETUP.EXE
@F README.TXT @S 5162 @O README.TXT
@F INSTALL.DAT @S 26449 @O INSTALL.DAT
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@F SFX08A.VOC @S 10598 @O SOUND\SFX08A.VOC
@F SFX21A.VOC @S 16481 @O SOUND\SFX21A.VOC
@F SFX09A.VOC @S 12418 @O SOUND\SFX09A.VOC
@F SFX20A.VOC @S 6571 @O SOUND\SFX20A.VOC
@F SFX10A.VOC @S 6390 @O SOUND\SFX10A.VOC
@F SFX14A.VOC @S 21000 @O SOUND\SFX14A.VOC
@F SFX12A.VOC @S 11881 @O SOUND\SFX12A.VOC
@F SFX23A.VOC @S 4134 @O SOUND\SFX23A.VOC
@F SFX13A.VOC @S 18881 @O SOUND\SFX13A.VOC
@F SFX24A.VOC @S 3666 @O SOUND\SFX24A.VOC
@F SFX11A.VOC @S 1532 @O SOUND\SFX11A.VOC
@F SFX25A.VOC @S 2786 @O SOUND\SFX25A.VOC
@F SFX26A.VOC @S 2366 @O SOUND\SFX26A.VOC
@F SFX19A.VOC @S 17099 @O SOUND\SFX19A.VOC
@F SFX18A.VOC @S 7666 @O SOUND\SFX18A.VOC
@F SFX17A.VOC @S 11874 @O SOUND\SFX17A.VOC
@F SFX16A.VOC @S 18466 @O SOUND\SFX16A.VOC
@F SFX15A.VOC @S 20080 @O SOUND\SFX15A.VOC
@F PASDIG.ADV @S 4361 @O SOUND\PASDIG.ADV
@F PASFM.ADV @S 15242 @O SOUND\PASFM.ADV
@F PASOPL.ADV @S 16333 @O SOUND\PASOPL.ADV
@F TRK01M.XMI @S 10740 @O SOUND\TRK01M.XMI
@F TRK01A.XMI @S 9318 @O SOUND\TRK01A.XMI
@F TRK02M.XMI @S 5544 @O SOUND\TRK02M.XMI
@F TRK02A.XMI @S 5494 @O SOUND\TRK02A.XMI
@F TRK03M.XMI @S 2906 @O SOUND\TRK03M.XMI
@F TRK03A.XMI @S 2902 @O SOUND\TRK03A.XMI
@F TRK04M.XMI @S 4642 @O SOUND\TRK04M.XMI
@F TRK04A.XMI @S 4616 @O SOUND\TRK04A.XMI
@F TRK01I.XMI @S 3390 @O SOUND\TRK01I.XMI
@F TRK02I.XMI @S 1090 @O SOUND\TRK02I.XMI
@F TRK03I.XMI @S 606 @O SOUND\TRK03I.XMI
@F TRK04I.XMI @S 820 @O SOUND\TRK04I.XMI
@F RULES2.AD @S 6362 @O SOUND\RULES2.AD
@F TRK05I.XMI @S 1138 @O SOUND\TRK05I.XMI
@F TRK05A.XMI @S 5588 @O SOUND\TRK05A.XMI
@F TRK05M.XMI @S 6420 @O SOUND\TRK05M.XMI
@F WHOOSH.VOC @S 9411 @O SOUND\WHOOSH.VOC
@F WHOOSH2.VOC @S 9411 @O SOUND\WHOOSH2.VOC
@F DOOMSDAY.CMP @S 95877 @O CAMPAIGN\DOOMSDAY.CMP
@F BASREE.CMP @S 15440 @O CAMPAIGN\BASREE.CMP
@F BOARD1.B2S @S 10246 @O CAMPAIGN\BOARD1.B2S
@F TOUR.CMP @S 75764 @O CAMPAIGN\TOUR.CMP
@F BOARD2.B2S @S 9166 @O CAMPAIGN\BOARD2.B2S
@F BOARD3.B2S @S 8277 @O CAMPAIGN\BOARD3.B2S
@F TAKEOUT.B2S @S 7094 @O CAMPAIGN\TAKEOUT.B2S
@F ILLWIND.CMP @S 146154 @O CAMPAIGN\ILLWIND.CMP
@F DARKPOST.B2S @S 9449 @O CAMPAIGN\DARKPOST.B2S
@F FREIGHTE.B2S @S 9277 @O CAMPAIGN\FREIGHTE.B2S
@F LOOPAROW.B2S @S 9344 @O CAMPAIGN\LOOPAROW.B2S
@F LOOPCITY.B2S @S 9796 @O CAMPAIGN\LOOPCITY.B2S
@F LOOPCR01.B2S @S 11363 @O CAMPAIGN\LOOPCR01.B2S
@F LOOPCR02.B2S @S 12875 @O CAMPAIGN\LOOPCR02.B2S
@F LOOPDES1.B2S @S 10899 @O CAMPAIGN\LOOPDES1.B2S
@F LOOPDES2.B2S @S 11095 @O CAMPAIGN\LOOPDES2.B2S
@F LOOPDN01.B2S @S 11402 @O CAMPAIGN\LOOPDN01.B2S
@F LOOPEVAC.B2S @S 7601 @O CAMPAIGN\LOOPEVAC.B2S
@F LOOPFORT.B2S @S 11735 @O CAMPAIGN\LOOPFORT.B2S
@F LOOPFWCR.B2S @S 12186 @O CAMPAIGN\LOOPFWCR.B2S
@F LOOPPODS.B2S @S 6803 @O CAMPAIGN\LOOPPODS.B2S
@F LOOPPRBF.B2S @S 8116 @O CAMPAIGN\LOOPPRBF.B2S
@F LOOPPRBL.B2S @S 6081 @O CAMPAIGN\LOOPPRBL.B2S
@F LOOPPRBS.B2S @S 5798 @O CAMPAIGN\LOOPPRBS.B2S
@F LOOPSCT1.B2S @S 10475 @O CAMPAIGN\LOOPSCT1.B2S
@F LOOPTEMP.B2S @S 9255 @O CAMPAIGN\LOOPTEMP.B2S
@F LOOPTRNS.B2S @S 9564 @O CAMPAIGN\LOOPTRNS.B2S
@F RULES2.SOL @S 10896 @O DATA\RULES2.SOL
@F RULES2.CAP @S 22078 @O DATA\RULES2.CAP
@F RULES2.ENS @S 5172 @O DATA\RULES2.ENS
@F RULES2.FLT @S 2872 @O DATA\RULES2.FLT
@F RULES2.EMY @S 17285 @O DATA\RULES2.EMY
@F RULES2.ICO @S 766 @O RULES2.ICO
@F RULES2.PIF @S 545 @O RULES2.PIF
@F RULES2.COM @S 1214 @O RULES2.COM
@F ROE2MAIN.EXE @S 1064707 @O ROE2MAIN.EXE
@EndLib
@EndDisk
// Get the sound card configuration and save the configuration file
GETCONFIG:
@GetOption
@MoveCStr(0,39-@StrLen(@Name)/2,30,@Name)
@MoveCStr(1,39-@StrLen(@ActionName)/2,27,@ActionName)
@MoveCStr(2,39-@StrLen(@Version)/2,27,@Version)
@MoveCStr(3,39-@StrLen(@Copyright)/2,27,@Copyright)
Please select your audio device from the list. The Roland devices are
only used for music. If you select Roland, you will be allowed to select
an additional device for sound effects.
@LocalWindow(15,40)
@Option 100 = "SoundBlaster"
@Option 101 = "SoundBlaster 2"
@Option 102 = "SoundBlaster Pro"
@Option 103 = "SoundBlaster Pro 2"
@Option 104 = "SoundBlaster 16ASP"
@Option 105 = "IBM or Compatible Internal Speaker"
@Option 106 = "AdLib Music Synthesizer Card"
@Option 107 = "AdLib Gold"
@Option 108 = "Pro Audio Spectrum"
@Option 109 = "Pro Audio Spectrum 16"
@Option 110 = "Roland MT-32 or LAPC-1"
@EndOption
@If(110 [= @Option)
@GetOption
@MoveCStr(0,39-@StrLen(@Name)/2,30,@Name)
@MoveCStr(1,39-@StrLen(@ActionName)/2,27,@ActionName)
@MoveCStr(2,39-@StrLen(@Version)/2,27,@Version)
@MoveCStr(3,39-@StrLen(@Copyright)/2,27,@Copyright)
You have selected an audio device that is supported for music only.
Please select an additional device to be used for sound effects.
@LocalWindow(13,40)
@Option 200 = "SoundBlaster"
@Option 201 = "SoundBlaster 2"
@Option 202 = "SoundBlaster Pro"
@Option 203 = "SoundBlaster Pro 2"
@Option 204 = "SoundBlaster 16ASP"
@Option 205 = "IBM or Compatible Internal Speaker"
@Option 206 = "AdLib Music Synthesizer Card"
@Option 207 = "AdLib Gold"
@Option 208 = "Pro Audio Spectrum"
@Option 209 = "Pro Audio Spectrum 16"
@EndOption
@Endif
@If((100 [= @Option) || (101 [= @Option) || (102 [= @Option) ||
(103 [= @Option) || (104 [= @Option) || (200 [= @Option) ||
(201 [= @Option) || (202 [= @Option) || (203 [= @Option) ||
(204 [= @Option))
@Blaster = @GetEnv "BLASTER"
@If(@StrLen(@Blaster) > 1)
@Display
A BLASTER environment variable was found. This was set up on your
system by the install program for your SoundBlaster device.
@Name will use this information to access your
sound card. If the information in this variable is incorrect, you
will receive an error message when running the game. If this happens,
consult your SoundBlaster manual to correct the setting.
@Pause
@EndDisplay
@Else
@GetOption
@MoveCStr(0,39-@StrLen(@Name)/2,30,@Name)
@MoveCStr(1,39-@StrLen(@ActionName)/2,27,@ActionName)
@MoveCStr(2,39-@StrLen(@Version)/2,27,@Version)
@MoveCStr(3,39-@StrLen(@Copyright)/2,27,@Copyright)
Please select the port to which your SoundBlaster device is assigned.
@LocalWindow(13,40)
@Option 300 = "210"
@Option 301 = "220 (default)"
@Option 302 = "230"
@Option 303 = "240"
@Option 304 = "250"
@Option 305 = "260"
@EndOption
@GetOption
@MoveCStr(0,39-@StrLen(@Name)/2,30,@Name)
@MoveCStr(1,39-@StrLen(@ActionName)/2,27,@ActionName)
@MoveCStr(2,39-@StrLen(@Version)/2,27,@Version)
@MoveCStr(3,39-@StrLen(@Copyright)/2,27,@Copyright)
Please select the interrupt (IRQ) to which your SoundBlaster device
is assigned.
@LocalWindow(13,40)
@Option 310 = "2"
@Option 311 = "3"
@Option 312 = "5"
@Option 313 = "7 (default)"
@Option 314 = "10"
@EndOption
@GetOption
@MoveCStr(0,39-@StrLen(@Name)/2,30,@Name)
@MoveCStr(1,39-@StrLen(@ActionName)/2,27,@ActionName)
@MoveCStr(2,39-@StrLen(@Version)/2,27,@Version)
@MoveCStr(3,39-@StrLen(@Copyright)/2,27,@Copyright)
Please select the DMA channel to which your SoundBlaster device is
assigned.
@LocalWindow(13,40)
@Option 320 = "0"
@Option 321 = "1 (default)"
@Option 322 = "3"
@EndOption
@EndIf
@Endif
@Finish
@If (100 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","wt","AA")
@ElseIf(101 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","wt","BB")
@ElseIf(102 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","wt","CC")
@ElseIf(103 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","wt","DD")
@ElseIf(104 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","wt","EE")
@ElseIf(105 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","wt","FF")
@ElseIf(106 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","wt","GG")
@ElseIf(107 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","wt","HH")
@ElseIf(108 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","wt","II")
@ElseIf(109 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","wt","JJ")
@ElseIf(110 [= @Option)
@Write("RULES2.CFG","wt","K")
@If (200 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","A")
@ElseIf(201 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","B")
@ElseIf(202 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","C")
@ElseIf(203 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","D")
@ElseIf(204 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","E")
@ElseIf(205 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","F")
@ElseIf(206 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","G")
@ElseIf(207 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","H")
@ElseIf(208 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","I")
@ElseIf(209 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","J")
@EndIf
@EndIf
@If (300 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","528")
@ElseIf(301 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","544")
@ElseIf(302 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","560")
@ElseIf(303 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","576")
@ElseIf(304 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","592")
@ElseIf(305 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","608")
@Else @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","-1 ")
@Endif
@If (310 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","02")
@ElseIf(311 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","03")
@ElseIf(312 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","05")
@ElseIf(313 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","07")
@ElseIf(314 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","16")
@Else @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","-1")
@Endif
@If (320 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","00")
@ElseIf(321 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","01")
@ElseIf(322 [= @Option) @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","03")
@Else @Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","-1")
@Endif
@Write("@OutDrive:\\@SubDir\\RULES2.CFG","at","011090001110901")
@MkDir("@OutDrive:\\@SubDir\\GAMES")
Installation of @Name version @Version
is complete. To play, type "@ExeName" at the DOS prompt.
@Pause
@EndFinish